<!DOCTYPE html>
<html>
<head>
    <meta charset="utf-8">
    <link rel="stylesheet" type="text/css" href="detail.css" />    
    <script type="text/javascript" src="jquery.min.js"></script>
    <script type="text/javascript" src="jquery.lazyload.min.js"></script>   
    <title>4x4 Evo</title>
</head>
<script>
$(function() {
$("img").lazyload({threshold : 200
});
});
</script>
<div id="content">
    <div class="box">
        <h2>4x4 Evo</h2>
    </div>
    <div class="box metas">        <div>            <div class="t409" id="">                <div align="center" >
                </div>            </div>        </div>        <div class="gameData js-gamelist">
            <table class="gameInfo">                <tbody>
                        <tr>
                            <th scope="row">name</th>
                            <td>4x4 Evo</td>
                        </tr>
                        <tr>
                            <th scope="row">YEAR</th>
                            <td>2000
                            </td>
                        </tr>
                        <tr>
                            <th scope="row">PLATFORM</th>
                            <td>Windows
                            </td>
                        </tr>
                        <tr>
                            <th scope="row">RELEASED_IN</th>
                            <td>Brazil, Germany, United States (2000)
                            </td>
                        </tr>
                        <tr>
                            <th scope="row">GENRE</th>
                            <td>Racing / Driving,Simulation
                            </td>
                        </tr>
                        <tr>
                            <th scope="row">PUBLISHER</th>
                            <td>Gathering of Developers, Inc.
                            </td>
                        </tr>
                        <tr>
                            <th scope="row">DEVELOPER</th>
                            <td>Terminal Reality, Inc.
                            </td>
                        </tr>
                        <tr>
                            <th scope="row">DEVELOPER</th>
                            <td>Terminal Reality, Inc.
                            </td>
                        </tr></tbody>      </table></div>
  </div>
  <div class="box gameRateDL">
    <div class="gameRate">
      <div id="grRaB" class="gameRated">
        投票得分：94
      </div>
    </div>
    <div class="gameDL">
      <a href="https://www.myabandonware.com/game/4x4-evo-3fl"
        >Download
              </a>
        </div>
    </div>
        <div class="box">
            <h3>Description of 4x4 Evo</h3>
            <div class="gameDescription dscr">
            <a href="javascript:void(0)" onclick="this.remove()" class="readmore">Read Full Review</a><p><em>Terminal Reality</em> brought the seriously fun and successful <strong><em>Monster Truck Madness</em></strong> to 4-wheeling enthusiasts via <em>Microsoft</em>. Since then, <em>Terminal Reality</em> has moseyed over to <em>GOD Games</em>. It only makes sense then that <em>Terminal Reality</em> would follow up one successful title with an ambitious project of similar design. They almost pulled it off. In many ways <strong><em>4x4 Evo</em></strong> breaks new ground in off-road racing - especially compared with the competition (<em>Accolade's</em> <strong><em>Test Drive: Off-Road</em></strong> series ranks among the worst series of games ever).</p>

<h4>Showroom Quality </h4>

<p>Technically, <strong><em>4x4 Evo</em></strong> delivers a one-two-three punch of outstanding graphics, integrated online play and complex career-mode elements. With the visual detail turned to maximum (in my case, 1600x1200, 32-bit color with Mip-mapping) the game delivers visual richness far exceeding today's standards. The SUVs, trucks and other vehicles reek of detail and color while the terrain rolls and buckles with realistic earth tones. Visual minutiae add character and life to the standard fare of ovals and large figure-8 tracks. Still, the designers left out the option of driver's side view with steering wheel, A-beam, instruments and most importantly, a rear-view mirror (essential for online play).</p>

<p>Interactive elements, such as earth-moving bulldozers, heavy lifting cranes and fast-moving trains add variety and random hazards during each race. The skies above the race flaunt (quite needlessly) airborne hang-gliders, airplanes and birds. This is a nice touch but entirely unnecessary. Still, the richness of each track conveys a feel and flavor unique to each track. There will be no mistaking one track for another.</p>

<p> <strong><em>4x4 Evo</em></strong> boasts one the most complex career modes available. Though Ford, GM, Chevy, Dodge, Toyota, Mitsubishi, Lexus and Nissan are represented, the foolhardy claim of "over 70+ vehicles" doesn't hold water. In truth, there is little difference between the Ford Explorer Sport and the Ford Explorer Limited. Hell, why not include the "Ford Explorer Sport - Blue" and the "Ford Explorer Sport - Red" as "unique models"? Ford certainly doesn't claim to offer 20 SUVs, so why should <em>Terminal Reality</em> make that claim? Probably because 70+ sounds a lot better than telling the truth and saying 28 (that's not nearly as impressive when you consider the GMC Jimmy/Chevy Blazer-type siblings which brings the total down to 22.)</p>

<p>Through the career mode players earn money to add enhancements to their truck. Players win cash by winning races, which allows them to purchase upgrades and new vehicles, which allows them to win more races. Thankfully players won't have to wade through days and weeks of races to unlock the cars. As with the tracks, every vehicle is available from the get-go. Upgrades, however, must be earned. A critical feature of career mode has been left out, however. Though drivers are free to drive head-on into thousand-ton rocks at 60 mph, the trucks back away undamaged. <em>Terminal Reality</em> failed (or was denied by the vehicle manufacturers) to allow any vehicle damage no matter how much punishment they take.</p>

<h4>No CB Radio Required</h4>

<p>Online play is managed through a built-in interface to <em>GameSpy</em>. Matchmaking is a breeze though a bit confusing because players can join a game in progress but can't actually join the race - leaving players standing around in the game room not knowing when the game will end. This caused no small amount of confusion with most players. Many players jump in and out of games, leaving when they found the game they joined was already in progress. Still, the in-game play features smooth driving without the jerks and warps of most online games.</p>

<p>Though the game sports elements of realism in the driving model, it also begins to fall apart here. Most developers wisely choose a very realistic game or a completely arcade-style gameplay environment. Few games can actually pull off the melding of the two genres without creating a wishy-washy Al Gore feeling. Is it an arcade game? "Well, that depends on how you define the word '<em>is</em>'." Actually, this game defies classification. Though the handling feels close to real at times, with body roll, bouncing and 4-wheel grip, these effects have been toned down when stretched to their limits.</p>

<p>The body rolls alright, but not quite enough to roll the entire vehicle (no doubt the manufacturers want do downplay the remote possibility that one of their high center of gravity vehicles might be unsafe for soccer moms!) The SUVs also have a tendency to bounce and dolphin. Combine the two together and the resulting feeling leaves the driver not quite in control or entirely aware of when the wheels are in fact on the ground (and the body is bouncing) or the wheels have left the ground (and the entire truck is bouncing). It makes a difference. If the wheels maintain contact with the ground you can still steer - otherwise you drifting in some unwanted direction completely out of control. With so much bouncing going on, oversteer becomes a fact of life, not an option.</p>

<h4>Stuck in the Mud</h4>

<p>Despite the learning curve, driving one of these beasts gets easier with practice. Still it doesn't quite matter. It's one thing to take a Jeep (woops! There aren't any Jeeps in this game) off-road and sling mud, it's quite another to drive around a course and through checkpoints only two car-widths wide at full throttle while bouncing. The game utilizes the familiar checkpoint theme that requires drivers to navigate a course laced with checkpoints. The track designers were kind enough to use completely immovable objects, such as 3" diameter pipe, folding plastic signs and large rocks as markers. These objects stop a truck dead in its tracks. No glancing blows. None of this "well, he got most of his truck through the gate" business. Nope. Either in or out and don't even think about trying to pass through the gate from the wrong direction.</p>

<p>How annoying. There is nothing worse than leading the race until the 8th lap only to be bumped (by AI drivers that show a remarkable ability to hold their line) into some puny little rock and come to a screeching halt and lose the race. Is the game about accurate driving or seat-of-your-pants driving? If the game is designed for the former then the trucks should be a bit less bouncy and more controllable. If the game is about the latter then why punish drivers for being perhaps 2" off the mark? It just doesn't make sense. On one hand players can freely drive anywhere they darn well please - and this includes shortcuts and off the map bypasses. On the other hand artificial constraints and unrealistic accuracy forces the player to reign in their wild desires and "get with the program recruit!"</p>

<h4>Half the Game It Should Be x 2</h4>

<p> <strong><em>4x4 Evo</em></strong> just doesn't make sense. <em>Terminal Reality</em>should have developed the "ultimate 4x4 driving simulation" or "the most radical woo-hoo 4x4 mud in your fingernails arcade game ever!". Instead they have produced "a semi-realistic game that takes you right to the edge of fun and then backs away." It is a game that feels constrained and contained and never fires on all cylinders. Perhaps the blame lies in the mixed nature of its design. <strong><em>4x4 Evo</em></strong> was built simultaneously for the PC, Mac and *Sega****Dreamcast***. As you might expect from a game designed for three platforms, the game lacks a single unifying design and feels out of place and in between.</p>

<p>I have read several reviews of this game trying to convince myself that I should enjoy this game. I looked for words of praise from sites that donated high scores to this game. I tried to find elements of gameplay that I had missed or nuances that I simply overlooked. In the end I returned to my gut feeling that I simply don't like <strong><em>4x4 Evolution</em></strong>.</p>

<p><span class="revhotud">Review By <span class="authid">GamesDomain</span></span></p>        </div>
            </div>    <div class="box">
            <h3>Captures and Snapshots</h3>
            <ul id="screentabs">
                    <div class="items screens" data-platform="4">
                        <img src="https://www.myabandonware.com/media/screenshots/0-9/4x4-evo-fic/4x4-evo_1.jpg" alt="4x4 Evo" loading="lazy" />
                        </picture>
                        </a>
                    </div>
                    <div class="items screens" data-platform="4">
                        <img src="https://www.myabandonware.com/media/screenshots/0-9/4x4-evo-fic/4x4-evo_2.jpg" alt="4x4 Evo" loading="lazy" />
                        </picture>
                        </a>
                    </div>
                    <div class="items screens" data-platform="4">
                        <img src="https://www.myabandonware.com/media/screenshots/0-9/4x4-evo-fic/4x4-evo_3.jpg" alt="4x4 Evo" loading="lazy" />
                        </picture>
                        </a>
                    </div>
                    <div class="items screens" data-platform="4">
                        <img src="https://www.myabandonware.com/media/screenshots/0-9/4x4-evo-fic/4x4-evo_4.jpg" alt="4x4 Evo" loading="lazy" />
                        </picture>
                        </a>
                    </div>
                    <div class="items screens" data-platform="4">
                        <img src="https://www.myabandonware.com/media/screenshots/0-9/4x4-evo-fic/4x4-evo_5.jpg" alt="4x4 Evo" loading="lazy" />
                        </picture>
                        </a>
                    </div>
                    <div class="items screens" data-platform="4">
                        <img src="https://www.myabandonware.com/media/screenshots/0-9/4x4-evo-fic/4x4-evo_6.jpg" alt="4x4 Evo" loading="lazy" />
                        </picture>
                        </a>
                    </div>
                    <div class="items screens" data-platform="4">
                        <img src="https://www.myabandonware.com/media/screenshots/0-9/4x4-evo-fic/4x4-evo_7.jpg" alt="4x4 Evo" loading="lazy" />
                        </picture>
                        </a>
                    </div>
                    <div class="items screens" data-platform="4">
                        <img src="https://www.myabandonware.com/media/screenshots/0-9/4x4-evo-fic/4x4-evo_8.jpg" alt="4x4 Evo" loading="lazy" />
                        </picture>
                        </a>
                    </div>
                    <div class="items screens" data-platform="4">
                        <img src="https://www.myabandonware.com/media/screenshots/0-9/4x4-evo-fic/4x4-evo_9.jpg" alt="4x4 Evo" loading="lazy" />
                        </picture>
                        </a>
                    </div>"</ul>
        </div>
    </div>